MAAD EXPO24
MAAD EXPO24

Friday, April 12, 3-7PM
Media Arts, Data, and Design Center
5730 S Ellis Ave, Chicago, IL 60637

Join us for this special one-night event showcasing the capstone projects of our 45 MAAD seniors!

Video Games, Immersive Installations, AI + Art, Video Essays, Live Coding, Glitch Art, Electronic Music, Projection Mapping, Science Communications, Digital Moving Images, Installations, Custom Hardware, Artware, and More!                                         Free Cheese Cubes! 🧀 🧀 🧀

In just a few short years, the Media Arts and Design program (MAAD) at the University of Chicago has evolved from a handful of new media art classes in the Logan Center's basement into a vibrant, interdisciplinary, practice-based major and minor.

MAAD students navigate unique pathways through Creative Computing, Digital Sound and Music, Expanded Cinema, and Games. Their creative work intersects and enriches fields as varied as Art, Astrophysics, Computer Science, Creative Writing, Economics, Environmental Studies, Molecular Engineering, Music, Psychology, and Sociology, illustrating the program's commitment to a comprehensive and interdisciplinary education.

The graduating class of 2024 intimately understands the nuances of digitally mediated environments. Entering college amid a global pandemic, their relationship to screens, media, and the world around them was characterized by uncertainty. These students have had to creatively navigate the unknown, embrace instability, and hone their adaptability–preparing them for the complex realities of tomorrow.

Projects

Xavier Absalom
Xavier Absalom's Capstone Project

F33LZ!

Exploring the intersection of AI and human creativity, questioning the nature of intelligence and emotional understanding by pairing generated images with music inspired by the visuals.

Xavier Absalom

Xavier Absalom is whatever Xavier Absalom wants to be. Xavier Absalom is an artist, writer, and musician, whose works focus on the evolution of human society. Xavier Absalom has an obsession with the future and the impossibility of understanding what it may hold.

JJ Abu-Halimah
JJ Abu-Halimah's Capstone Project

Cross the Street

Visual novel intertwining AI-generated art with a narrative exploring mental health and societal issues, challenging players to confront life's futility and find shared empathy in despair.

JJ Abu-Halimah

JJ Abu-Halimah is an emerging chemistry researcher, with a passion for media and creative design. Having pursued a minor in Media Arts and Design alongside his Biological Chemistry/ Chemistry double major, he had the opportunity to pursue his interests in anime and video games. This creative approach to the arts translated in his pursuit of chemistry, particularly in the development of hydrogels for regenerative medicine as he draws inspiration from food science, namely boba teas and jellies for his research. Outside of chemistry and research, JJ created a diverse media portfolio, including vlogs, music videos, a Visual Novel, a Murder Mystery Game, a Tabletop Role-Playing Game, a Card game, designs for a Platformer game, and a Civilization VI modification design. Intertwined in these projects is a core part of JJ’s being: chaos. At every corner, JJ’s leverages life’s inherent disorganization to evoke whimsy in his works. Motivated by the narrative depth of anime, visual novels, and single-player games, JJ hopes to push his audience into chaotic nature of both his personal and creative narrative, making them feel connected to the worlds he creates.

k80 ambrose
k80 ambrose's Capstone Project

The Burden of Choice: Browsing Netflix as a Cultural Exercise

Exploring the complex interplay between personal preferences, cultural objects, user interfaces, and algorithmic recommendations in shaping viewers' navigation and media consumption on Netflix

k80 ambrose

k80 ambrose is pursuing a Bachelor of Arts in Sociology and Media Arts & Design. She has always been curious about taste and technology. Following this interest has led her to work in neuroscience labs, kitchens, and ad agencies. She got her start in digital arts editing promotional videos for her high school’s admissions department and sports teams. Since then she’s continued doing freelance video and photography work on the side while working in research positions. At the Goldin-Meadow, Environmental Neuroscience, and Cognition Attention Brain labs, she helped conduct two research studies that utilized functional near-infrared spectroscopy (fNIRS), a cutting-edge neuroimaging technique. She has also pursued independent research projects, presenting her theories about nostalgic internet aesthetics at the Smart Museum and the UChicago Undergraduate Research Symposium. She is the vice president of UCPsych, an organization that connects undergraduates with resources and research happening in the psychology and neuroscience departments. She has served on the board of the UChicago Bridge Club for the past three years. Outside of school, she works as a pastry assistant at the Rubenstein Forum.

Jillian Amsler
Jillian Amsler's Capstone Project

Girl Talk

Video Essays exploring gender disparities in esports, highlighting systemic challenges women face, advocating for awareness, and supporting female gamers' achievements in the industry.

Jillian Amsler

In the last few years, Jillian Amsler has watched firsthand as live-streaming, esports, and video game content have hit all-time highs in terms of viewership and revenue. Going forward, she strives to be a part of the conversations that continue this trajectory and bring in those who have no idea what they’re missing out on-- especially the women and other marginalized gender gamers that these communities have historically ignored. Jillian was first introduced to the world of digital gaming and esports when she worked as a moderator and community manager for the YouTuber Technoblade, a Minecraft player who routinely drew tens of thousands of viewers to his livestreams and curated a community of passionate fans on Discord. This experience drew her to the startup Esporter, where she worked as a digital growth intern and gained more hands-on experience managing digital spaces and social platforms. Now, she brings this experience to her own channel, where she focuses on comedic, educational content on gaming and esports.

Sophia Balabanova-Gebreab
Sophia Balabanova-Gebreab's Capstone Project

Seeing Shadows

A helmet-like observatory dome illustrating the concept of inference in astronomy, projecting abstract shapes that symbolize celestial bodies and theoretical constructs, provoking reflection on our understanding of the universe.

Sophia Balabanova-Gebreab

Sophia Balabanova-Gebreab is a multi-disciplinary artist lost in time and space who is studying media arts & design, astronomy & astrophysics, and digital studies of language, culture, and history. She has studied drawing, painting, and theater for as long as she can remember and is now embracing computers and other modern technology. She has studied data privacy and the intersection of science and art in her time at University of Chicago, though lately, she has had fiber and book arts, robotics, and puppets on the brain. Outside of school, she spends a lot of time on her zine, which she has been publishing with her friend since 2019, thinking about the “grand scheme of things”, and taping whatever she finds to her walls.

Yammile Barber
Yammile Barber's Capstone Project

What Is An Art Game?

Video series delving into the world of art games, blending educational commentary with gameplay, exploring the intersection of digital media production and video gaming.

Yammile Barber

Yammile Barber is a writer born and raised in Tampa, Florida as the eldest of two sisters. Growing up, she was always more interested in reading a book in the library or playing a good video game than going outside and playing with the other kids. An early influence of idol music, animation, manga, and fantasy books has always colored her creative projects. She credits her primary influences to be Eichiro Oda’s One Piece and Philip Pullman’s His Dark Materials. After exploring several potential career paths in STEM, Yammile now aims to become a published author and work in the entertainment industry. In her free time, she enjoys playing video games, cuddling up with a good book, going to hockey games, practicing singing, and spending time with her friends.

Ryan M. Baumgart
Ryan M. Baumgart's Capstone Project

Is Art a Donut?

Satirically exploring the absurdities of modern art valuation through the simple act of eating a donut, challenging viewers to question the arbitrary nature of art's worth and the influence of perception over substance.

Ryan M. Baumgart

Ryan Baumgart is a visual storyteller from Phenix City Alabama. Before coming to the University of Chicago he was a Combat Camera Videographer for the United States Air force, where he created a wide array of videos that allowed him to hone his craft. Since being at the University of Chicago Ryan has continued to make a variety of videos and recently finished his first short film that has been accepted into multiple film festivals. Ryan is inspired by the work of many different directors such as Wong Kar-Wai, Damien Chazelle, The Coen Brothers, Yasujirō Ozu. and Wes Anderson. He wants to go on to be a film director or cinematographer and eventually win an Academy Award.

Manoj Bhagwat (Bh1ma)
Manoj Bhagwat (Bh1ma)'s Capstone Project

SOMB

A mixtape showcasing a year's worth of diverse beats influenced by anime and video game sounds, inviting collaboration with other artists for future vocal tracks.

Manoj Bhagwat (Bh1ma)

Manoj Bhagwat is a prospective medical student with a diverse artistic interest outside of STEM. When not spending time studying for classes or doing his thesis research, Manoj’s creativity manifests itself through his love for music production, Japanese animation/manga, and video/photo editing; he aims to craft a multifaceted identity beyond the limits of conventional scholarly pursuit—inspired by polymaths of the past and present. Manoj’s dedication to learning is not limited to just his academic endeavors, and this curiosity is a key tenant to his personality. Since a young age, he has been immersed in the Internet and was interested in the possibilities it has. He taught himself a number of skills through the use of the web, which ultimately helped craft his creative abilities into what they are today. His pursuit of knowledge and passion for creativity continues to drive him towards new artistic horizons.

Yaochu Bi
Yaochu Bi's Capstone Project

Ling

Walking-simulator merging photography and narrative in a virtual space, exploring memories in a dream-like world.

Yaochu Bi

Yaochu is a Class of 2024 member from the University of Chicago who holds a BA in Sociology, Computer Science, and a minor in Media Arts and Design. He aspires to create spaces and narratives, exploring the intricacies of a medium that is capable of integrating images, text, and other media to create something more than the sum of parts. As a lover of literature, film, and videogames, he is particularly interested in confusing and imaginary virtual spaces, reminiscent of Foucault’s heterotopias, that produce unique affectional-narrative experiences. Aside from artistic practice, he is also interested in how social spaces – especially in cities, and especially in Shenzhen, his hometown -- produce, retain, and revoke collective memories, and how they relate to socio-economic processes. He is still exploring and developing his artistic practice, which involves combinations of photography, writing, and spatial design. Currently, he is preparing to pursue a graduate degree in Architecture.

___ Bunny
___ Bunny's Capstone Project

Bunny (111666777.xyz)

A creative coding project that teaches HTML, JavaScript, and CSS through a webpage, complemented by physical zines that delves into coding as an artistic and poetic practice.

___ Bunny

The maker of Bunny is a human reincarnate on planet Earth. They are deeply connected to the woods, the Earth and are interested in nature preservation and cultivation. They believe in giving back the land. The maker studied visual arts at a public arts magnet high school where they learned the importance of play and started storytelling, practicing in a studio setting for the first time. As an undergraduate student, they became interested in the history of hypertext, interactive fiction and other storytelling forms online. The maker of Bunny was highly influenced by their experience learning about and making Twine interactive games and Internet art in college and also by their own personal experiences playing computer games and being online in their childhood. Bunny as a project was designed for the maker's siblings and to pass on coding knowledge the maker had learned in college.

Giacomo Cetorelli
Giacomo Cetorelli's Capstone Project

Agnes: A Game About a Beetle

Game drawing inspiration from dung beetles' stellar navigation, offering players an open-ended experience that rewards exploration and critically examines the concept of curiosity.

Giacomo Cetorelli

Giacomo is a writer and game designer who creates narrative based games, interactive stories, and explorable worlds. He strives to craft player experiences that promote deep engagement with a game world that hopefully helps people to reflect on our own. His recent work includes an eight chapter arch for an unreleased RPG title from Castix LLC, the surreal walking adventure "Chirico Simulator," and a narrative exploration game about a dung beetle navigating by the stars.

Steele Citrone
Steele Citrone's Capstone Project

P.E.R.V.O. - Phone Entertainment Rating Voting Organization

Critiquing child-proofed apps through a lens of personal queer youth experience, revealing the inadequacies of algorithmic content filtering and the complex digital challenges faced while growing up.

Steele Citrone

Steele Citrone has a wide variety of skills in both the humanities and STEM fields as his undergraduate degree focused mostly in the theory, creating, and writing of games, while his masters is heavy on topics of data management, quantative analysis, and machine learning. He has a personal passion for games and the studying of them: whether that be through writing, anthropology, or design, games often drive his creative desires and furthers his understanding of people and the world around me.

Silvia Craig
Silvia Craig's Capstone Project

Design the Digital

Exploring the intersection of economics, mathematics, and media arts to critically examine and reshape our engagement with technology, advocating for a balanced discourse on digital rights and ethics through public education and a website dedicated to fostering informed discussions on digital self-determination and societal impacts.

Silvia Craig

Silvia Craig is passionate about using data-driven economic and policy research as a means of creating opportunities for self-actualization. Silvia first understood the importance of studying resource allocation for socioeconomic mobility through her own multicultural family. This theme extended into her gap year with the Global Citizen Year Fellowship. During this time, Silvia lived with a host family in Senegal, West Africa for seven months and then spent quarantine in France. While at the University of Chicago, Silvia double majored with a BSc in Computational & Applied Mathematics (CAAM) and a B.A. in Economics. Silvia has focused on learning how to use quasi-experimental methods for the identification of causal effects and testing of model predictions. Through coursework and research assistant positions, Silvia has identified that she enjoys working on data-driven projects that challenge her to think critically and creatively on how to address structural issues. Silvia’s research interests include social welfare programs, social insurance, education, and labor. In the long term, Silvia aims to pursue a Ph.D. in Economics. Additionally, Silvia is curious about the balance between quantitative analysis and society. While quantitative methods are powerful, she is concerned about their limitations when it comes to addressing real world problems. Aside from her majors, Silvia has a minor in Media Arts & Design that specializes on the ethics and design of modern technologies.

Memphis Cutchlow
Memphis Cutchlow's Capstone Project

& the moon went with him.

Merging whimsical children's story elements and multimedia to explore memory and aging, inviting audiences into a nostalgic space that blurs personal and collective reminiscence.

Memphis Cutchlow

Memphis Cutchlow is an multimedia artist based in Chicago interested in the relationship between the subconcious, nature, technology, and the self. She uses a combination of video collage, found objects, wood & laser cutting, and various textiles and media to create art centering the splintered human relationship with their environments, their senses of self, and what it means for both to inevitably decay. She is currently a fourth year at the University of Chicago studying Media Arts & Design and Data Science, using a background that is both creative and technical to explore what it means to create in a digital age and the impacts of data-driven values on our own worldviews.

Ashley Dai
Ashley Dai's Capstone Project

Light Switch

A bunny switches between diverse artistic dimensions and gameplay styles, reflecting a quest for purpose and novelty.

Ashley Dai

Ashley Dai is a 4th year Business Economics and Media Arts and Design double major as well as an incoming Masters in Management student at UChicago’s Booth School of Business where she will be specializing in marketing. With her blend of interests in business and game development, she seeks to highlight that the commercial and the artistic can coexist by exploring the parallels between game design and marketing strategy. She draws artistic inspiration from animated works that employ a variety of styles and mediums such as Into the Spiderverse and The Amazing World of Gumball, as well as her favorite games which range from more commercialized competitive games like League of Legends and Genshin Impact to indie titles like Stardew Valley and Hades.

Jude Denning
Jude Denning's Capstone Project

The Fiddleheads’ Bestiary

A bestiary serving as an interactive, journal-style exploration of a magical world, where readers can delve into detailed accounts of creatures encountered by a party of adventurers, mimicking a game menu from classic fantasy role-playing games.

Jude Denning

Jude Denning is an artist, author, designer, researcher, and activist. They enjoy exploring a wide variety of mediums with a sense of whimsy—everything from pixel art to candle-making. They are driven by a strong sense of empathy and a drive to find the connections between every living thing. Growing up surrounded by environmentalists, they were instilled with a healthy admiration for the beauty of nature. This beauty has continued to inspire their work, even as they were drawn toward the fantastical. Jude has always been the type of person to fully invest in the worlds they love: reading every field guide, following every path, unlocking every ending, devouring every scrap of flavor text. They fell in love with interactive stories from a young age, but it wasn’t until they ran their first game of Dungeons & Dragons that they learned to love telling those stories, too. At UChicago, they studied Psychology alongside Media Arts and Design. These programs balanced their appreciation for analysis and the arts, allowing them to engage in many of their interests at once and acquire a diverse range of skills. Currently, Jude is pursuing their passion for game design and user experience design.

Sara Hoggatt
Sara Hoggatt's Capstone Project

Fluorescent Expression

Transforming fluorescence microscopy images of immune cells into an interactive installation where viewers use a mock microscope to explore layered videos and animations.

Sara Hoggatt

Sara Hoggatt is a bioengineer studying how to better understand and control the immune system. One of the tools she uses to study the immune system is fluorescence microscopy, which involves shining different types of light onto immune cells to visualize different parts of them. Sara is fascinated by the images she collects from fluorescence microscopy, and she seeks to explore microscopy through the lens of a visual artist as well as a scientist. She strives to engage scientists in art and artists in science because she believes both art and science are driven by curiosity. As an artist, she is also interested in character art and design, and she wants to experiment with making electronic music from homemade sounds. She is excited to collaborate with other artists or scientists whose goals intersect with hers.

Jack Hoppus
Jack Hoppus's Capstone Project

Hyper Havoc

Exploring gameplay mechanics of movement and interconnections in a dynamic and evolving environment

Jack Hoppus

Jack Hoppus is a Los Angeles-based Game Designer with experience working on AAA titles. Jack, in his inter-disciplinary work, strives to create a perfect balance between simple to understand, but complex to master gameplay systems. Driven by player testing and research, Jack aims to create familiar yet challenging systems for users to delve in to. With his background in Computer Science ( B.S. ) and Game Design ( B.A. ), Jack can swiftly build and prototype systems for rapid iteration and prototyping. His work on the Multiplayer Game Design team on the live-season game 'Call of Duty: Modern Warfare II' has shaped his design role to focus on player systems. After college, he will continue to work as an Associate Technical Designer at Infinity Ward, drawing inspiration from a large genre of games to create a uniquely compelling gameplay loop for players to interact with.

Anna O. Katz
Anna O. Katz's Capstone Project

Friends From High School

Inspired by Vladimír Suchánek's lithography, this 16 mm film delves into a lesbian relationship, intertwining LGBTQ+ visibility with art historical exploration, and extends its narrative through an exhibition of its production ephemera.

Anna O. Katz

Anna O. Katz is a filmmaker working in Chicago and Los Angeles. Their work centers on the reinterpretation of historical events and figures, often in discussion with queer identity. Anna’s career has spanned half a decade in Los Angeles. They have worked in literary management (at The Gotham Group and Fourth Wall Management), in artist development (at Film Independent), and in live-action creative development in comedy (at Comedy Central and MTV). They are currently focused on comedy representation and touring. When not reading scripts, making pitch decks, or sending producer notes, Anna can be found knitting, getting lost in museums, and hiking Starved Rock State Park.

Lina Klak
Lina Klak's Capstone Project

(re)kindling

A short film that explores the complexities of reuniting friendships, an orchestrated and detailed soundscape conveys a nuanced relationship between two old friends.

Lina Klak

A Chicago native, Lina Yaroslava Klak grew up immersed in the arts from an early age, exploring dance, choir, piano, and theater. At the University of Chicago, she found her niche as the Creative Director of the a cappella group Voices in Your Head. From reimagining the group's branding to spearheading innovative social media campaigns, Lina showcased her talents in directing, videography, choreography, and post-production. Motivated by the power of visual storytelling, she draws upon real-life experiences to portray memories and events that are commonplace, but not always amplified. Her past works include a mockumentary sitcom (“Sounds in Your Mind”) and a short documentary film (“It Was Everyone’s Dream”); one satirizing her time as a member of her collegiate a cappella group, and the other about Ukrainian Village, which is the neighborhood she grew up in. Lina is interested in further exploring videography as an art form, and aims to continue working on producing and post-production in the film or television industries.

Cal LeDoux
Cal LeDoux's Capstone Project

Synesthetic Reflections

Exploring synesthesia through live coding, combining webcam inputs, web-produced sound, and visual patterns to create a dynamic, interactive experience that reflects the user's influence and the interconnectedness of digital and physical realms.

Cal LeDoux

Cal LeDoux, as both an artist and researcher, is interested in interconnected systems. In his artistic endeavors, this pushes him towards working at the interface between different tools, pushing them together to create interesting amalgamations. Recently, his interests lie in live coding interfaces and misappropriating scientific concepts and programs. In his scientific research, Cal works on modeling the relations between the systems of the Earth, hoping to improve our understanding of the feedbacks that govern the world, focusing predominantly on atmospheric and oceanic systems and their connections to climate change. Cal is a recent graduate of the University of Chicago with a B.S. in Geophysical Sciences. He is based out of Chicago and is working within the system as an Associate Consultant at Bain & Company.

Andy Li
Andy Li's Capstone Project

Mochi Maruko

2D mobile platform game developed by a team, players navigate a confectionery universe to save Dessert World in a nostalgic gaming experience.

Andy Li

Andy is a senior studying computer science and media arts and design. He is a multidisciplinary artist passionate about painting, photography, stop-motion, and, most of all, game development. Through his work, he aims to capture the beautiful, simple things found in everyday life. Andy’s projects are best summarized as a reflection of his interests and a collection of his childhood. His work is fused with the memories that he looks back upon and the interests that drive him forward.

You Li
You Li's Capstone Project

Dol-0

An ASMR, ambient sound, and environmental noise generator encapsulated in a numpad design, offering an interactive and customizable auditory experience that allows users to create personalized soundscapes for relaxation, focus, and emotional well-being.

You Li

You Li (she/they) is a multidisciplinary designer and creative technologist. Immersed in the realms across Technology and Design, You is passionate about exploring the dynamic intersection of media and new technology to create novel experiences. In order to seamlessly bridge the gap between the tangible and digital worlds, she actively explores the potential of multimedia interaction design through spatial interaction, robotics, game design, and digital fabrication. Currently, she is researching Human-Computer Interaction at the [Actuated Experience Lab](https://www.axlab.cs.uchicago.edu/), advised by Professor [Ken Nakagaki](https://www.ken-nakagaki.com/). Previously, she worked on Human-Robotics Interaction at [HRI Lab](https://hri.cs.uchicago.edu/), advised by Professor [Sarah Sebo](https://sarahsebo.com/). Originally from Nanjing, China, You is currently based in Chicago, US. She is graduating from the University of Chicago with majors in Media Arts & Design and Sociology and minors in Computer Science and Art History.

tara makhija
tara makhija's Capstone Project

123 Space

Exploring the concept of "third spaces" – environments beyond home and work where people can socialize or work, proposing a multifunctional structure in Marquette Park that combines amenities of first, second, and third spaces, challenging the scarcity of such public indoor spaces and reimagining community interaction.

tara makhija

Tara's interests lie in using design as a vehicle to give voice to socially vulnerable groups, informed by both her urban studies classes as well as her own various identities and experiences with them. Her passion is in community cultivation, and her works aim to all reflect this in one way or another. When possible, her works especially love to emphasize a variety of textures and curves, a nod to her early fascinations with fiber arts, ceramics, and other traditionally overlooked women's work. Regardless, all of Tara's design work is consistently centered around the lived experiences of the individual. Her works are centered around the margins, and Tara finds herself inspired by readings such as John Lee Clark's "Against Access" and Alison Kafer's "Feminist Queer Crip".

Daisy C. Marshall
Daisy C. Marshall's Capstone Project

Works In Concept: Modern Art, The Future, and You.

Alternate-reality experience challenging players to redefine the value of conceptual art in a future where its significance is questioned, emphasizing art's impact on cultural perceptions.

Daisy C. Marshall

Daisy C. Marshall (b. 2002) is a sociologist, visual artist, and all-around meddler from Boston, MA. A self-described fandom scholar, Marshall's practice aims to question what can be considered 'art,' what it means to be 'original,' and what creative works are worth taking seriously. With experience in technical theater, video production, and sculpture, Marshall strives to engage the educational dimension of the creative process, using their position as leader and instructor to encourage fellow artists to critically develop their own artistic sensibilities. Their largest artistic influences are conceptual designers and sculptors such as Tobi Wong and Lee Kun-Yong: Artists for whom one's relationship with their mundane surroundings is naturally generative of quixotic affect. In parallel, their sociological scholarship is informed by thinkers like Goffman and Butler, and the sentiment that one's identity is a highly performative act informed by interactive social roles; Marshall further applies this identity-play to the growing sociological study of online behavior and fan culture. Beyond their more professional endeavors, Marshall is the proud custodian of perhaps the world's best coffee cake recipe.

Kyla Mullaney
Kyla Mullaney's Capstone Project

Starlight Materializer

An interactive spectroscopy interface that allows users to dissect light to uncover the elemental composition of celestial bodies, fostering a tangible connection with astronomical exploration and discovery.

Kyla Mullaney

Kyla Mullaney is a senior astrophysics student and science communication enthusiast. She works at the intersection of art and science to increase our understanding of the universe and ultimately make science accessible and exciting to all. In her research at the University of Chicago, Kyla uses observational data, programming, and numerical simulations to research the atmospheres and compositions of far-away planets. In her art and science communication work, she combines these ideas with electronics, digital fabrication, and data visualization to communicate science and create new ways to interact with the physical world. By utilizing physical interaction and intuitive learning, she works to communicate knowledge without the need for a shared vocabulary and background that often pose barriers to understanding science. The cosmos belongs to us all, and her work strives to share the excitement of learning new things about our universe.

Noah Naranjo
Noah Naranjo's Capstone Project

Lost Frequencies

Databending and custom hardware distorting personal photos and videos, reflecting the erosion of memories and experiences over time, finding beauty in glitches and aberrations.

Noah Naranjo

Noah is a new media artist based in California's Central Valley. Initially self taught in basic digital arts, he later obtained formal education from the University of Chicago in Media Arts and Design where he expanded his mediums and honed his creative processes. Noah's focus in glitch art is not just a departure from traditional mediums, but a testament to the beauty of digital (and physical) imperfections. Noah's work often embraces flaws and errors not as mistakes, but as opportunities to uncover a hidden beauty in the aberrations. It is in those “mistakes” that he finds raw, unfiltered expressions of creativity. He hopes his work allows viewers to experience the convergence of the tactile and abstract world, where traditional notions of beauty are dismantled and redefined through the lens of technology. When not creating art, he is a community advocate for the City of Avenal. He believes community to be his biggest motivator and inspiration for his work, and hopes to use his art and education to bring positive growth to the Central Valley.

Semerian Waigumo Njama
Semerian Waigumo Njama's Capstone Project

mid,way'

An immersive video capturing the dynamic seasonal changes of Midway Plaisance, reflecting an evolution, where machine learning transforms a collection of photographs throughout the seasons.

Semerian Waigumo Njama

Waigumo Njama, a burgeoning Kenyan artist, delves into the realms of music, the internet, and fashion with a keen interest in the cyclical and nuanced dimensions of art. She is fueled by intergenerational influences transcending time, and views herself as an evolving medium, not confined to a specific practice but rather immersed in exploring the artistic essence inherent in everything. Waigumo draws inspiration from the mundane aspects of the world, finding beauty in the simplest things. Her creativity is sparked by the observation of art in everyday occurrences, and she revels in the exquisite possibilities that arise from combining seemingly ordinary elements. In her artistic journey, Waigumo Njama seeks to weave a tapestry that reflects the intricate threads of life's diverse influences.

Maggie Ottenbreit
Maggie Ottenbreit's Capstone Project

Family Fables: Unraveling History and the Artistic Journey

Multimedia presentation intertwining family memoirs, photos, and film, capturing Mildred “Milly” Gleichauf Gordon's unique experiences and the significant historical events she encountered throughout the 20th century.

Maggie Ottenbreit

Maggie Ottenbreit is a senior pursuing a Bachelor of Arts in Business Economics with a minor in Media Arts & Design. Her journey began in middle school after excelling at the Spatial Test Battery (STB), an assessment of visual-spatial ability, for admission to the Johns Hopkins University Center for Talented Youth (CTY). At CTY, she took a variety of physics and engineering courses, and her passion for civil engineering, architecture, and graphic design continued throughout high school and college. For the past two summers, Maggie has interned at Skanska, a top global construction and development company, in their NY office. She worked with teams in various disciplines, from design and engineering to project management and logistics. After graduation, Maggie will be returning to Skanska as a Market Strategy Coordinator. From shaping skylines to enhancing infrastructure, the construction industry possesses potential for innovation, leadership, and meaningful contribution. She hopes to take advantage of all the different opportunities Skanska has to offer.

Nayna Pashilkar
Nayna Pashilkar's Capstone Project

मूर्ति का काया (The Body of the Idol)

A multimedia installation inviting nonsecular individuals from religious backgrounds to reflect on their relationship with idols and rituals. Framed through the lens of a South Asian artist's upbringing in Hinduism, explore the intersection of faith and personal identity in a vibrant dialogue of culture and spirituality.

Nayna Pashilkar

Nayna, a student at the University of Chicago, dives deep into the realms of Data Science and Media Arts and Design. She's passionate about merging technology with creative expression, particularly fascinated by how AI can amplify her cultural voice. Her journey is all about blending tradition with contemporary flair, seamlessly infusing her cultural heritage into the modern landscape. Nayna finds inspiration in the everyday, seeing artistry in the ordinary. With a keen eye for detail and a thirst for innovation, she's constantly pushing the boundaries of artistic exploration. Nayna's quest is to honor her roots while pioneering new avenues of creativity in the digital era.

Bruno Pasquinelli
Bruno Pasquinelli's Capstone Project

Midnight in Chicago

Interactive experience where participants explore and contribute to a decades-old cold case, adding their own evidence and theories to solve or obscure the mystery of a mayor's unsolved murder.

Bruno Pasquinelli

Bruno Pasquinelli is a Media Arts and Design student with a focus in games. His studies have centered on horror media and emergent narratives. He believes that the narratives of analog and video games are understood and examined separately and much can be learned if they are put in conversation with one another. As a game designer, he focuses on analog games and mechanical system balancing. Often designing for classes, his works feature solid gameplay loops and tight mechanical executions. In 2023, he co-founded Slandercast Studio, a game designer collective that has put out several unique games, such as 'Til Morning, a full-motion video game written and filmed in one weekend, and At Winter's End, a dice-rolling narrative game available on Steam. As he continues his game design journey, he is always on the lookout for intriguing visual spaces to put into his next project.

Fátima Patiño-Gasca
Fátima Patiño-Gasca's Capstone Project

Pieces of Mind

Talavera-inspired projection mapped sculpture addressing mental health perceptions in Latinx culture, featuring a fountain of tiles representing individual Latinx students' experiences, accompanied by their narratives to foster conversation and solidarity.

Fátima Patiño-Gasca

Fátima Patiño-Gasca is currently a fourth-year student at the University of Chicago studying Psychology and Media, Arts, and Design. Her primary area of work is in UX design, a field that embodies the thorough understanding of individuals and their experiences with specific products or concepts. She specializes in research that uncovers the potential for innovation and interpersonal connection, and she utilizes design methods to materialize change. Through this process, she aspires to advocate for others’ needs and drive tangible impact in creative and personalized ways. Her areas of interest in psychology include close relationships, cultural influences within mental health, and the self-concept.

___ Precious
___ Precious's Capstone Project

Wear it Well

Music and visual project embracing new experiences and the rawness of "ugly" emotions, exploring music production by melding feelings with immersive visual projections.

___ Precious

Meet Precious: a fun-loving and experimentational cutie patootie! Raised in Lagos, Nigeria as the youngest of four sisters, Precious has always reveled in the freedom of her own imaginative world. From a young age, she discovered solace and inspiration within this world, where she could freely express her passions and dreams. Since relocating to the United States in 2016, Precious has embarked on a never ending journey of exploration and growth, eagerly embracing new experiences and perspectives. In her artistic pursuits, Precious' primary aim is to authentically express herself, and to find joy in the process of creation. While her work primarily serves as a form of personal expression, Precious also delights in the possibility of connecting with others through her work. Drawing from her diverse array of personal experiences and cultural/social influences, Precious explores creative mediums ranging from digital art to music production. Her creative odyssey is driven by an innate desire for self-fulfillment, unrestricted self-expression, the privilege of being who she is, and the sheer joy of artistic exploration. With boundless enthusiasm and a thirst for discovery, Precious eagerly welcomes new artistic challenges and opportunities for growth.

Hannah Rittenhouse
Hannah Rittenhouse's Capstone Project

The Movement of Colors and Shapes Series

Projection mapping project reimagining Ellsworth Kelly's "Colors for a Large Wall" by animating the artwork, highlighting the piece's minimalist beauty

Hannah Rittenhouse

Hannah Rittenhouse is an artist, animator, and painter based in Chicago, Illinois. She creates works that include moving images that bring art to life. From Adobe After Effects to Photoshop, she can design different motions and movements that give art a unique perspective. As digital art is her passion, she also creates paintings that represent her life and everyday experiences. From watercolors, acrylics, and oils, she incorporates diverse fonts, shapes, canvases, and paint in the work she creates. Using bright, vibrant colors is essential in the work she displays. She has always had a passion in creating and designing. The MAAD major is what brought her passion to life. Being in classes and programs that have taught her to embrace her creativity is something that has motivated her. Continuing to animate and paint have influenced and shaped her into the artist she is today.

Taiz Rodriguez
Taiz Rodriguez's Capstone Project

Un Rincón en Chicago: El Grito de La Villita — A Corner in Chicago: The Cry of Little Village

Multimedia video installation delving into the cultural heartbeat of a Chicago street corner, transforming observations and interviews into a nonlinear narrative that reveals how a single urban point can reflect the broader dynamics of the city.

Taiz Rodriguez

Taiz Rodriguez is an actor and artist using writing and video as mediums to tell stories. She studied Theater and Performance Studies, Media Arts and Design, and Architectural Studies at the University of Chicago. As an actor, she has been a part of professional staff shows at the University of Chicago: Laika’s Coffin (dir. Seth Bockley), The Wolves (dir. Ericka Ratcliff), Ballad of Oedipus (dir. JC Clementz). She recently wrote and directed a theatrical piece titled White Roses which explores the lasting effects and trauma of school shootings. She hopes to highlight Latine stories and create pieces that generate meaningful connections.

Eren Slifker
Eren Slifker's Capstone Project

[PARTICLE.FLOW]

A selection of realtime audio visualizers blending procedurally generated particles with a diverse music selection, creating abstract representations of natural and cosmic flows.

Eren Slifker

Eren Slifker (they/them) is a game designer, composer, multi-instrumentalist, video editor, audio engineer, graphic designer, baker and educator. Their multi-disciplinary work spans video games, table-top role playing games, alternate reality games, game soundtracks, music for performance and installation art, video showcases, benefit concerts and more. Eren loves combining their wide range of interests and creative practices to create meaningful and novel interactive and digital experiences. Their recent projects include “At Winter’s End,” a narrative dice-rolling adventure video game about growing up, “Apple, apple.apple,” a contemplation of generative AI, artistic practice, and the link between the digital and the real, and “Life, Quantized,” a soundtrack to a performance art experience exploring the similarities between quantum physics and human life. At the core of all of their work is a love of creation and exploration of new mediums and new ways of understanding the world.

Calahan Smith
Calahan Smith's Capstone Project

Blind Pigs

Exploring perspective through the lens of one character, using the distorted visuals of old camcorders to challenge viewers' perceptions of reality and truth.

Calahan Smith

Calahan Smith - Born 2001. He is primarily a filmmaker and photographer and is the author of several short films, music videos, and audio pieces. In his projects, he combines both old and new technology, focusing mostly on the digital field, in order to create projects which are beyond their usually cheap means. Despite his love of film, he is fascinated by the democratic and minimalist nature of video and believes it to be a better avenue for experimentation and growth. Above all, however, he takes inspiration from music and enjoys incorporating many pre existing samples and sources into his work.

Nicole Stachowiak
Nicole Stachowiak's Capstone Project

searching for stars in the daylight

Text-based narrative game exploring the nuanced journey of rebuilding a kingdom and healing from personal loss, focusing on the often overlooked aftermath of epic adventures.

Nicole Stachowiak

Nicole Stachowiak is a writer, narrative designer, and game designer who’s passionate about storytelling in all its forms. She has studied English Literature and Media Arts and Design at the University of Chicago, and designed a range of interactive media including card games, tabletop role-playing games, alternate reality games, puzzle games, and resource management games; writing everything from scripts to game rules. Nicole is most interested in creating and analyzing narrative in games, and strives to tell personal, emotional stories through interactivity, inspired by Japanese Role-Playing Games. She also serves the community on the board of the UChicago Game Design club, where she organized weekly programming to teach game design and assists in organizing community events and guest speakers.

Elle Thompson
Elle Thompson's Capstone Project

E.T.'s Bestiary of Unmade Monsters

Reimagining monsters through multimedia exploration, deconstructing their essence from horror tales and media to reconstruct them in novel forms, blending 2D art and 3D models to challenge perceptions of fear and question the nature of monstrosity.

Elle Thompson

Elle Thompson is a storyteller whose work explores the art of unbinding stories from genres and media. Her work has taken many forms, including horror anthologies, video games, interactive fiction, science-fiction screenplays, and an online bestiary of 3D models. Most recently, she worked as an artist for At Winter’s End, a cozy narrative RPG published on Steam. Her main focus and fascination lie in character design as she hopes to become a character artist for video games and animated media. She believes characters are the heart and soul of a story, and their design can change the tone, impact, and immersion of any narrative.

maatkara wilson
maatkara wilson's Capstone Project

chair

This chair is a body that is inviting you to listen to it. A different way of seeing, what will you make with this chair? Accompanied by sounds from cities, hair from manufacturers, and sights from its glitched self, this chair refuses to sit still until...

maatkara wilson

maatkara makes multimedia art, performs music & improv & writes critical analysis and poetry. they are currently preoccupied with creating art under the guiding thought that glitchy webs are helpful metaphors for navigating a queer Afro-diasporic life. maatkara’s experiences going to high school in China, recieving a scholarship to study French and African Civilizations in Paris, and growing up in a blended family sensitized them deeply to the act of translation as improvisation and vice versa. the language of hybridity becomes a sonic, material & visual playpen that maatkara then uses to draw from fibers, found household items/sounds, beauty supplies & clipped images/scenes from analog life to create digital collages of meaning that include the metadata and more. this kind of translation is the root of maatkara’s art exploration.

kristin wu
kristin wu's Capstone Project

©taggers' world

immersive video installation that pays homage to Chicago urban landscapes through captured 3D-scans used to foreground a narrative that riffs on the ideology and aesthetics of early internet & cyberculture, and interplays themes of rave, lo/hi-fidelity, and surveillance.

kristin wu

kristin is a multidisciplinary artist whose practice spans creating immersive environments, coded audio-visual works, projection installations, and garment design. in her process she is a strong proponent of (ab)using proprietary software and tools processes for external artistic means, and envisions an open-source future: with strong decentralized networks for artists, engineers, developers, and the like to share knowledge and assets. embracing an affinity for subversive subcultures and fringe forms of art, she draws much of her inspiration from the diy music scene, rave and street fashion, graffiti, and tattoos. a through-line in her art is a morbid fascination for, and fear of, the advancement and proliferation of technology. she is particularly motivated by investigations into a cultural phenomenon she terms “techno-spiritualism"—a god-like veneration of technology and machine intelligence. with this she also speculates, and seeks to render, a prophetic, post-apocalyptic, neo-primitive society in which technological hardware re-emerge as archaeological artifacts. her professional experience include roles in graphic design, content design, and web-development for startups, educational institutions, and galleries. more informally, she has also 3D-modeled music show graphics and set visualizers for local artists and DJs.

Kendrick Xie
Kendrick Xie's Capstone Project

Character Alchemy: From Vision to Animation

Machine learning transforming live-action portraits into seamless 2D animations.

Kendrick Xie

Kendrick Xie’s fascination with videogames and animations during his childhood ignited a passion that paved his academic and professional journey. This led him to pursue a degree in Computer Science, with a specialization in machine learning and a minor in Media Arts and Design at the University of Chicago. Here, Kendrick not only honed his technical expertise but also began to explore the potential of machine learning as a transformative tool in the realm of digital creation and robotics. Today, Kendrick’s work relates to how computers interpret can interpret the physical world. Leveraging machine learning, he hopes to ease the burden of everyday tasks through autonomous robots and create animations that are as dynamic and compelling as the games and cartoons that inspired his journey.

Noor Zalt
Noor Zalt's Capstone Project

To Dress Extravagantly in Wartime

A symbolic fashion photo series critically examining the United Nations’ ineffective response to the crisis in Palestine, using satirical portrayals of UN representatives, highlighting the disconnect between their actions and dire realities.

Noor Zalt

Noor Zalt is an artistic jack of all trades, operating as the concept artist, casting director, curator, stylist, stage and prop designer, photographer, and editor of her own photoshoots. Noor’s imagery is quintessentially editorial: she prepares magazine ready spreads with limited resources. Noor’s images are narrative driven; the photographs tell a story as rich as the supplementary writing Noor authors. Noor’s creative perspective and diverse artistic skillset is derived from her worldly background and multidisciplinary education. Noor has lived in six cities across three continents, immersing herself in their unique and rich cultures, especially through exploration and interrogation of their fashion, fine art, and literary epicenters. Noor completed a dual undergraduate degree at The University of Chicago, studying Media, Arts & Design and Psychology. Simultaneously studying such distinct subjects made Noor a natural multidisciplinary thinker and creative problem solver. Noor also spent a semester studying at The University of Arts London through their Fashion Design Exchange program, finetuning her practical art making skills and connecting her to inspiring, highly talented and driven, student and professional artists.

William Zeng
William Zeng's Capstone Project

Merge Circle

Game design project merging the essence of beloved games with geometric simplicity, creating a minimalist experience.

William Zeng

William is a senior at the University of Chicago majoring in Computer Science and minoring in Media Arts and Design. After graduation, he looks to pursue a career in software engineering and possibly entering the gaming industry. At the University, William has taken a variety of courses related to digital art, game design, and even music programming. He has learned a lot about game engines, game design, and also game appeals. He aims to use these new found knowledge to one day make his own captivating game.

Helen/Yixin Zhou
Helen/Yixin Zhou's Capstone Project

Dear Witches

A multimedia installation exploring the underrecognized realm of female fan-fiction creators, delving into their transformative works and the broader context of gender dynamics in media production.

Helen/Yixin Zhou

Helen/Yixin Zhou (she/they) is a MAAD and Data Science major at UChicago. Their artistic journey begun with some unfortunate internet surfing that resulted in accidentally wandering into Baidu online forums (贴吧) in 4th grade. They have traversed through the realms of Chinese, American, Japanese, and Korean popular entertainment, including, but not limited to: secretly reading Chinese tomb-raiding web novels in incredibly small fonts on old cell phones, going crazy for Marvel in middle school, writing long comments for JoJo’s Bizarre Adventure fan fiction, and currently lightly drooling over selected K-pop idols. They are very interested in understanding how people produce, consume, and make meanings out of media through interdisciplinary academics, as a way to parse their own bizarre experiences with pop culture. They write (a little), dance (a bit more), make videos (very traumatic), make videogames (yikes), and read papers on fandom, BL, and all things subculture/pop culture. They find endless inspiration and empowerment in fans, amateurs, and anyone who creates out of passion and love, regardless of qualification, profitability, and popularity.

Tenk Yew

The Media Arts and Design program extends our thanks to the following folx for their support of EXPO24. An event this big with so many moving parts, minutia, and shifting challenges requires a generous, creative, and supportive community.

Utmost thanks to Mr. Kei-on Chan (AM '67, Ph.D. '74), who has supported Media Arts and Design in our EXPO endeavors. With this generous support, we are able to spotlight over 45 student projects this year and provide opportunities for students to articulate their projects and research through exhibition and public speaking. Thanks also to the Weston Game Lab for providing a space to host playful projects.

Thanks to Olivia Kim (Class of 2025), MAAD Graphic Design and Communications Intern, who helped design the overall concepts and look for the Expo website and print materials.

Huge thanks to all the folx who manage the facilities and resources on campus - thanks to Kent Lambert and Kate Peteet of the MADD Center, Cosmos Boekell and Nita Yack of Computer Science, Ben Chandler of the Logan Center, Kim Grasch and Robert Shepard of the GIS Lab, and Sophie Wingland and Katie Reis of Career Advancement. Also huge thanks to the student staff of MADD and Logan for helping sort all our tech needs for Expo!

Thank you to Jon Satrom (MAAD Interim Director and Assistant Senior Instructional Professor, Department of Cinema and Media Studies) for going above and beyond to put the event together. From working closely with each student project, sourcing tech, curating, developing materials, and more.

Thanks to Riss Lawrence, Program Manager, for the administrative work and coordination involved in pulling this off--in addtion to keeping the MAAD program running.

Special thanks: Patrick Jagoda (Program Director, Media Arts and Design; Professor, Department of Cinema and Media Studies, English Language and Literature, the College, and the Department of Obstetrics and Gynecology) and Nick Briz (Assistant Instructional Professor, Department of Cinema and Media Studies) for your thoughtful collaborations and deep contributions to the program.

A shout out to our growing roster of MAAD instructors. Your commitment to fostering a dynamic and inclusive learning environment encourages our students to explore, experiment, and excel in their creative and academic pursuits.

MAAD would like to thank the Humanities Division at the University of Chicago and our partner departments who contribute to a rich and diverse interdisciplinary dialogue and environment that gives students the opportunity to experiment and find exciting pathways and overlaps that are too often siloed. Thanks in particular to Cinema & Media Studies, Computer Science, DoVA (Department of Visual Arts), Music, and TAPS (Theater Arts and Performance).

MAAD EXPO24


Brought to you by the Media Arts and Design program at the University of Chicago.